第1319回-運算思維-許庭嘉老師的研究-1-論文摘要

8/2 晚上 10:26 我打開臉書,很驚喜的發現五分鐘前許庭嘉老師分享她的一篇論文How to learn and how to teach computational thinking: Suggestions based on a review of the literature(運算思維如何學和如何教:基於文獻探討的建議)榮獲著名學術研究期刊 Computers & Education 的第126期刊登,在20180917前可免費下載,請大家把握機會喔!
  • 許庭嘉老師說: September 17, 2018之前可以免費下載,共有50天,有興趣的讀者請把握時間,SCOPUS文獻資料庫中自2006至2017有關運算思維相關發表之整理,歡迎參考引用。
  • 許庭嘉老師提醒 APA引用方式:
    Hsu, T.-C., Chang, S.-C., & Hung, Y.-T. (2018). How to learn and how to teach computational thinking: Suggestions based on a review of the literature, Computers & Education, 126, 296-310.
Computers & Education 是一本在國際上2017年教育類影響指數全球排名第4名的電腦教育國際期刊。這本期刊的宗旨是:
  • Computers & Education aims to
    increase knowledge and understanding of ways in which
    digital technology can enhance education,
    through the publication of high quality research,
    which extends theory and practice.
我已經很久很久很久沒有看論文期刊了,今天才發現,現在看電子論文期刊超方便的!例如說:
  • 點選作者名字可以看到此位作者發表過那些論文、被人引用的次數、作者經歷、歸屬機構等等訊息,例如 許庭嘉老師 (許老師指點我,因姓名翻譯的不同可能會看到不同結果,全球學術領域有類似學號有一個獨一無二的ID,就是ORCID,用這個ID而不是用人名一定可以查到最完整的作者資訊,這是 許庭嘉老師的 ORCID )
  • 可以看到 Computers & Education 論文期刊中最近90天內被下載最多次的論文,自2013年起最常被引用的論文,最近有開放全文閱讀的論文。
還是比較習慣印出來閱讀,科科


How to learn and how to teach computational thinking:
Suggestions based on a review of the literature

運算思維如何學和如何教:基於文獻探討的建議

刊登於 Computers & Education 論文期刊第126期, 第296-310頁
作者: Ting-Chia Hsu, Shao-Chen Chang, Yu-Ting Hung


我下載PDF檔,閱讀摘要後:
  • 我把我覺得重要的關鍵字標示起來,
    螢光筆標示的是用來日後能快速瀏覽掌握文意重點的語詞,
    紅色標示的是文章內的重要語詞。
  • 我刻意把英文句子切開,
    我猜想這樣對於不常做英文閱讀的讀者來說,
    會比較容易理解長句的句意。

A B S T R A C T 摘 要

Computational Thinking (CT)
is seen as an important competence
that is required in order to adapt to the future.

However,
educators, especially K-12 teachers and researchers,
have not clearly identified how to teach it.

In this study, a meta-review of the studies
published in academic journals from 2006 to 2017
was conducted to analyze
  • application courses,
  • adopted learning strategies, 
  • participants, 
  • teaching tools, 
  • programming languages, 
  • and course categories of CT education. 
From the review results,
it was found that
the promotion of CT in education has made great progress in the last decade.

In addition to
the increasing number of CT studies in different countries, the
  • subjects, 
  • research issues, and 
  • teaching tools
have also become more diverse in recent years.

It was also found that
CT has mainly been applied to
  • the activities of program design and computer science
  • while some studies are related to other subjects.
Meanwhile,
most of the studies adopted
  • Project-Based Learning, 
  • Problem-Based Learning,
  • Cooperative Learning, and 
  • Game-based Learning in the CT activities. 
In other words,
such activities as
  • aesthetic experience, 
  • design-based learning, and 
  • storytelling 
have been relatively less frequently adopted.

Most of the studies focused on
programming skills training and mathematical computing,

while some adopted a cross-domain teaching mode 
to enable students to
manage and analyze materials of various domains by computing.

In addition,
since the cognitive ability of students of different ages varies,
the CT ability cultivation methods and content criteria 
should vary accordingly.

Moreover,
most studies reported
the learners' CT performance and perspectives,
while their information society ability was seldom trained.

Accordingly,
the research trends and potential research issues of CT
are proposed as a reference
for researchers, instructors, and policy makers.

未完待續,我現在只有剛看完摘要的部分,論文內容的筆記還要拜讀個幾天才寫得出來。

關於「運算思維」我曾經寫過:



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